Story-wise, the goal of “Jotun” is simple: earn your way into Valhalla by fighting the jotun. There are several stages to explore, each with unique environments, obstacles, and puzzles that must be traversed to clear them. While they can be tackled in nearly any order, certain levels will unlock new abilities that may make others easier to complete.
In regards to gameplay, the controls are simple enough; there are regular attacks, power attacks (which are more commonly used to clear certain obstacles, since the time it takes to charge a power attack leaves you open to be hit or for the opponent to just walk out of the way), dodge rolls, and the abilities granted from the blessings of the gods. It takes no time to get used to the controls, although as with all games, it takes time and experience to really master the timing for everything.
Additionally, the soundtrack is powerful, and adds to each level the proper amount of tension and emotion. Composer Max LL deserves praise for crafting such a fitting soundtrack for the game, as it really adds to the experience. There is some voice acting, including narration and the occasional moment where the player character (Thora) speaks, but none of it is in English; the game boasts “authentic Icelandic voice-overs,” and it adds a more unique, even mythical feeling to it.
But overall, is the game fun? Is it entertaining? Or does it focus so much on the style that the function falls flat? Well, while it may vary from stage to stage, overall the game is enjoyable to play. The music, acting, and mythological accuracy all add to the overall strong gameplay, and it’s just challenging enough to keep players engaged.
And if the boss battles aren’t tough enough for you, there’s the Valhalla Mode, providing amped up boss battles for an extra level of challenging.
Overall, I’d give “Jotun: Valhalla Edition” a solid 8/10. It’s fun, well-made on every level, and appeals to the mythology geek in me.