Hello MSP faithful! I know I’ve been out of the loop lately, but I’m glad to say I’m back in the saddle and am back to writing! With many of us out here crying and wallowing in misery over our summer vacations ending, I figure it only appropriate to cover the midnight release of two of the biggest games to wreck the first part of our new school years; the release of Guild Wars 2 and Madden NFL 13.
Football fans rejoice knowing that the latest installment in the ever growing EA/NFL franchise, video gaming reaches that much closer to reality as fans take their favorite teams and go head to head against friends and computers alike. For those interested in taking their gameplay to the next level, Madden 13 offers the players with refined textures for their players as well as providing players with a Connected Careers gameplay. This type of gameplay also offers players with the chance to test their mettle as a coach, relive the careers of legends from seasons past, create their own scenarios and shape any fantasy season as they see fit. Furthermore, Madden 13 also promotes an enhanced level of realism by implementing a new physics engine known as the Infinity Engine where animations and actions are based more along the lines of real-life physics, offering an in-depth and more realistic depiction of sports gaming.
On the other end of the spectrum, the long awaited release of Guild Wars 2 was handled on the same day; catering to those who favor adventure, fantasy and all the charms that an MMORPG can bring. To date, the latest installment of Guild Wars has been lauded as a considerable change to multiplayer games in which the direction of the game for the player can be influenced by their own actions. As several players can vouch, the beta gameplay offered a good glimpse into the design of the game early on and led others like myself with sneak peeks and teasers for the soon to be released installments. Some of those sneak peeks include a basic character design “studio” where eight professions are given to five races, which left to the player can offer a great and wide range of creativity; a general overview of the game’s environment and a quick glimpse into the battle system and the opportunity to work with and use the environment as a weapon to add additional insult to injury to whomever the player is fighting against.
When I went to GameStop on Monday night to cover the release of these two games, I do have to say, I was rather surprised by the turnout that the event garnered. Having expected a full house, I came to GameStop a little early, but saw that hardly anyone in attendance actually made any sort of big deal about the release of either game. It wasn’t until roughly 11:15 that I noticed any semblance of a crowd forming, by which a grand total of roughly thirty people in attendance. While not terribly large, the gathering still gave off a pretty fun vibe to the environment. A couple televisions were set up where those who wanted to play some Madden could do so, but sadly, there were no tournaments or anything of the like set up, due to lack of attendance at varying times. All in all though, the event itself was a good deal of fun and while more low-key than I imagined, still was an interesting event to go to. I hope to go to more midnight releases in the future and get re-accustomed to the events themselves. In the mean time, stay golden, gamers.