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Convention Reviews

Sac Anime Winter 2012

1/21/2012

1 Comment

 
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_ When one’s been going to the same convention over the years, they tend to notice the good, the bad and ugly that tends to come with it. SacAnime’s 2012 Winter Con was no exception. While the con had a good stock of great voice actors, gatherings, cosplayers and a great atmosphere that a con usually has; there were a few changes that came off somewhat distasteful to many of the congoers. While I can’t say that my con experience was reflective of the other attendees, I will say it felt good to go to SacAnime, something we can all agree on.

_                                                                                            Gaming Room

It’s no surprise that as of late, I’ve really been getting into fighting games and the whole fighter scene as of late, so I was quite pleased when I saw that they moved all the fighting game tournaments to a larger venue. Last time the fighting games were in this small room they had set up, but due to so many complaints about size being brought up (or so I would assume), they set up an additional room to better accommodate gamers, catering to casual and hardcore gamers alike. The fighting game tournaments were handled pretty well as well as the amount of hype during the action was incredible. Aside from the fighting games set up in the main room, a mix of all sorts of games -even a Simpsons arcade cabinet- was in there thanks to Armageddon Potato Games. To accommodate all audiences, plenty of room was given for people to walk around and observes all other gamers test their hand at everything from first person shooters to arcade games to dance games. What I found most interesting was when they put the Wii outside during the day where people warmed themselves up by playing various dance games, the most popular of which being Just Dance 2. All in all, the game room did a very good job this year; no hiccups.

_                                                                                               Vendors’ Hall

What can I say? I’ve been going to this convention and the Vendor’s Hall, while staying the same in terms of design, has always been good. Occasionally, it’ll be overcrowded with so many people (Saturday’s the WORST) that it’s hard to get to something you want when you have to go through an army of people either walking or at one of the booths checking out stuff. But what convention doesn’t have that problem? Okay, so maybe the huge ones never ran into that problem but for small conventions like SacAnime it’s hard to get around given the limited space. The Vendor’s Hall wasn't bad at all but there are things that could have made it better. For those of us who remember back in the day when it was at the Scottish Rite Center, space has always been a bit of an issue, but hopefully Sac Anime can somehow plan a move to the Sacramento Convention Center, we’re hoping that things will turn out even better than before.
_                                                                                                        Panels

The panels were held as well as they could be, given the location of the event. The more important ones were handled fairly well but what I gathered, most other panels (including a few voice actor panels) were not handled to what we had expected from previous SacAnimes. From the ones I went to, they were handled really well; everyone acted in the right manner, and we had a lot of fun covering it. The voice actor panels in particular were a lot of fun to attend; I really enjoyed them. I can't say how the other panels were per say but, taken with a grain a salt, word is that they didn’t handle their business and had problems running the panels. Word from the other attendees at the con said that they were for the most part alright, so for any content I may have very well missed out on, I take their word for.
_                                                                                   Artist Alley and Art Contest

The Artist Alley was nothing new to me but what was something I didn’t check out last time was the art contest they were holding in the room next to it. It served its purpose and showed off who won the art contest and other art pieces. Nothing really exciting, but it did offer something to do and give congoers a chance to get away from the craziness that was happening outside in the courtyard. Again, the only gripe I have with the artist alley is that they put them in their own room but I feel they should have more or a bigger room for people to walk around freely, arguably in a space like the vendors’ hall like what is demonstrated over in San Jose’s Fanime. At times, it felt very cramped and hard to move around in; much like in the vendors’ hall. From what I saw, the artists were all very nice, their artwork is pretty awesome to look at and hell, I even walked off with a few pieces of art, in particular couple prints from the talented artist Catarina Bragg. (Be sure to check out her stuff under our affiliates tab!)
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_                                                                                                       Rave

To fans’ delight, the rave had made some vast improvements last year in their rave from music selection, DJ quality, space available and available water and much to our delight, these changes remained. The rave was opened up into two rooms combined to make one big room, roughly the size of Fanime's raves, giving plenty of space for people to dance and as mentioned earlier water was dispensed everywhere to adequately stave off dehydration. My only complaint (and a small one at that), is that the collection of songs were only between “okay” to “good.” The same DJs come by and do the same gig at the same location every time, so after a while, one might find the venue to become somewhat stale after a period of time; no offense to DJ Hellsing and the Random DJs. Discrepancies aside, I will say that there were no hiccups during the rave like previous years; smooth sailing from start till end.
_                                                                                 The Main Convention Floor

Like always, staff and security roamed the main floor making sure the flow of traffic was going both ways and not clogging up the hallways and while there may not have been any issues with this in the past, I actually think they improved on it. There was enough room to walk around up and down the main hallways, especially during Friday’s swap meet. The swap meet in itself was nothing special, but it did offer the opportunity for people to be able to buy or look at what various attendees wished to sell off on the sides of the main hallway. I like how they also opened up the one area next to the bar and piano for people to hang out and chill and I thought it was nice to just have a relaxing social area to rest one’s weary legs. As for lines, they were kept neat and orderly, autographs were set up very nicely and handled in a timely fashion and all lines were well guided by staff so as to not cause any bubbling.
_                                                                                                 Overall

So overall the convention wasn’t bad at all but wasn't great either. While I mostly talked about the good of the con, there were some less than favorable instances that had occurred, and I really think it’s time for SacAnime to move to a bigger and better place. What I really want to see for this con is to have more stuff that the bigger conventions have that they don't such as the return of the anime viewing room, more gatherings, more events and most of all, more fan involvement to help make SacAnime an even better convention. As you may have read there is no mention of Cafe Hoshi (invite only), karaoke (overheard some less talented “singers”), or the masquerade in this report, mainly because we were not able to cover it this time around, but stay tuned this year as we cover more anime conventions this upcoming year.

-Anthony Beanes

1 Comment
Free Downloads link
10/20/2013 08:06:30 am

Was just taking a break and wanted to post here

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